Switch 2 igre ce svakako biti na nivou PS4 naslova, uz sporiji CPU, ko zna kakav ram bandwith i budzenje niske rezolucije uz DLSS.
Switch 2 igre bi trebale da budu negde na nivou PS4 igara u handheld modu i to bez DLSS-a,
Switch 2 CPU bi trebao da bude Arm A78c 8 cores koji je osetno jaÄi nego PS4 Jaguar CPU (A78C jezro ima 3x IPC-a viÅ”e nego Jaguar jezgro).
Ovako se neÅ”to otprilike oÄekuje na osnovu dosadaÅ”njih leakova:
* Handheld: Right above PS4* before DLSS
Docked: Between PS4 Pro* & Xbox Series S* before DLSS with more modern hardware than the former
* RAM: Slower than PS5 & XSX|S in the speed department, but more capacity than XSS. Should have 10.5-11 GB of RAM available to games going by the Switch 1's RAM allotment for its OS.
* Storage: UFS 3.1's max speeds should be a hair under XSX|S (2.1 GB/s vs. 2.4 GB/s), still plenty fast even if not maxed out.
Lines up with what Digital Foundry & NateDrake heard about decompression techniques & fast load times of the BotW tech demo (respectively for each source).
* = Not only is the Switch 2 ARM-based rather than x86 like the systems compared, it's also Nvidia vs. AMD. There are plenty of factors at play to where it's not an apples-to-apples comparison. Plus the native Tensor cores of the Switch 2 will allow for DLSS, letting the system punch above its weight & decrease the size of the gap between it & the XSS. Nintendo could throttle down the SoC to the floor, but I'm not sure it'll be a doomsday scenario since this is a custom chip to begin with.