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PS5 Xseries PC Assassin's Creed Shadows

Nisam ocekivao delay ovako blizu premijere. To je najjaci znak da je neka igra u problemima, ali OK, bolje da odloze nego da izdaju igru koja nije zavrsena.

Igra sada dolazi day1 na Steam [i sve buduce Ubi igre izgleda], svima je jasno da Ubi sada hoce da maksimizuje prodaju.
 
OK, verujem ti. Sigurno znaš više o tome od mene koga je zanimalo da li su stvarno počastili nekog ne-azijata titulom Samuraja u to vreme (i dokazi teže ka tome da nisu). Ali u ovom videu pričaju samo o njemu. Nisi izabrao dobar primer da demonstriraš veći broj problema.
Ma di su ga castili ako je i bilo crnih ljudi na prodtoru feudalnog japana cistili su konjska govna po stalama...Guraju prava crnih ljudi i lgbt a u belgiji nedavno prestali da prodaju cokolade sa sacicom crnog deteta,koliko su ruku isekli i pobili pola konga,nijedna igra nece oprati taj sljam od ljudi ali svakako sam uz karnex brata,mislim da ovaj put bojan nije upravu tj ne slazem se u potpunosti osim toga da igre nemaju nameru izvuci realistican prikaz istorijskih dogadjaja a i kako bimogle kada niko nema pojma o tacnosti ali jedno je sigurno,crnaca nije bili nigde osim u africi do pre 200 godina :)
 

PH Brazil: Assassin's Creed Shadows delayed because it's a buggy mess


According to an allegedly PHBrazil source inside Ubisoft the decision to delay Assassin's Creed Shadows was because the game is a 'complete bugged mess' (around 3:37 time video):

  • The decision to delay was also influenced by the terrible sales of Star Wars: Outlaws, they were expecting the game to be huge.
  • After recent titles underperforming (like Outlaws) they weren't feeling safe to release a bugged Assassin's Creed game anymore, like they did with previous titles in the past (Origins and Unity).
  • Ubisoft is expecting the game to sell 10 million units, like previous mainline titles.
  • Ubisoft is internally feeling confident with the game's overall quality - minus the bugs (based on internal playing and previews).
  • Overall sentiment inside Ubisoft is 'fear their next games are going to keep floping'.
  • Splinter Cell Remake has been internally delayed, it's in pretty bad shape. No release window.
  • Ubisoft was planning to release a Splinter Cell Blacklist Remastered in 2024, announcement would have been in July.
 
Kad su se igre pravile u garaži, iz ljubavi, tad su bile dobre i imale dušu... A otkad su velike korporacije preuzele sve, više nemaju dušu, a ni kvaliteta, samim tim ni prodaju.
Sa ovim cu se sloziti stim da je ljudska pohlepa preovladala u svetu pa je to jos jedan razlog zasto imamo ps5 pro koji je 700dolara koji bi realno morao kostati max 600 i u evropi 600e
 
Kad su se igre pravile u garaži, iz ljubavi, tad su bile dobre i imale dušu... A otkad su velike korporacije preuzele sve, više nemaju dušu, a ni kvaliteta, samim tim ni prodaju.
Pronadji sam dobre igre, ima ih svuda. Ako si samo inertan i vidis sto ti ad kampanje prikazu normalno sa ti se neće svideti većina ponudjenog
 

Assassin’s Creed Franchise Lead Talks About the Modern Setting Storyline in Shadows


The continued focus on characters hunting for Isu artifacts made the narrative more predictable and reduced the conflict between Templars and Assassins to a straightforward pursuit of control over - let's be honest - magical relics. This shift pulled focus away from what had always been at the heart of the franchise: exploring our history.
As this approach became repetitive, both players and critics felt the modern day storyline had become a secondary concern. As this approach became repetitive, both players and critics felt the modern day storyline had become a secondary concern, more of a side-quest, rather than an integral part of the overall experience. Furthermore, the compounded complexity of 15 years of lore built in this parallel storyline created a cognitive load that made the franchise difficult to approach for newcomers.
As we move forward, our goal is to put history back at the center of the players' experience. The modern day narrative will serve to enhance, rather than overshadow, the historical journey. By drawing meaningful contrast between past and present, we aim to restore the balance that was once the hallmark of the franchise. The modern day storyline will explore deeper themes of memory, identity and autonomy, how the past shapes who we are, and how controlling this past can impact our future. These themes will allow us to reflect on contemporary issues: freedom versus control, the power of knowledge and the tension between individuality and conformity, all through the lens of history. The groundwork for this new direction will take shape with Assassin's Creed Shadows, which will lay the foundation for this narrative evolution that will grow in the years to come.
 
A Message From the Team on the Animus Hub

Hello everyone. It has come to our attention that inaccurate rumors have been circulating online regarding the upcoming Animus Hub (ex-codename Infinity). We wanted to take this occasion to clarify that:

  • All the rewards available in the Animus Hub will be entirely free.
  • There are no paid subscriptions or paid battle pass featured in the Animus Hub.
  • Players will have access to regular content & missions at no extra cost.
 
Kad su se igre pravile u garaži, iz ljubavi, tad su bile dobre i imale dušu... A otkad su velike korporacije preuzele sve, više nemaju dušu, a ni kvaliteta, samim tim ni prodaju.

imaš i dalje gomile takvih igara. Indi scena ih je puna. Ne možeš u garaži praviti igru koja zahteva hrpu umetnika da dizajniraju svaki ćošak scenografije prema 100 različitih zahteva koji variraju od tehničke zahtevnosti po hardver do atmosfere, podržavanja ili stvaranja priča samom okolinom itd. I to je samo jedan aspekt igre.


Još uvek ima velikih igara koje su čisto autorsko delo. Last of Us 1 i 2 su primer toga. Ili igre Dejvida Kejdža.Bez obzira na kvalitet rezultata ceo studio, ili više studija, radi šta jedan čovek na kraju preseče da ide.
 
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