• Dragi članovi, prochitajte OVU vest u vezi nove teme!
  • Molimo vas sve da pročitate PRAVILA FORUMA i da se istih pridržavate.
  • Secret Level Discord server je LIVE! Za više informacija kliknite OVDE

PS5 Xseries PC Metal Gear Solid Δ: Snake Eater

Definitivno kontrole moraju biti moderne i siguran sam da ce biti.
 
Asked if there was any chance of original staff members working on Metal Gear again during Friday's live stream, Konami producer Okamura replied: "It's not my place to answer on behalf of anyone outside the company, or to guess how they might feel about it.

"But just speaking for myself, personally, I'd like nothing better than to work with Mr. Kojima and the rest of the team again. If that could happen, it would be the dream.

"But people have moved on to new things and new commitments, so that's just our current reality. We can't just take for granted that everyone would work with us again, or let ourselves be completely dependent on them."

He added: "I just don't think it's right for us to be the ones to make that kind of demand of anyone. So we're working with the expectation that whatever we make, it's up to us, it's on our shoulders to do a good job."

According to Okamura, "many" staff from the original Metal Gear Solid 3: Snake Eater development team are already working on the upcoming remake. The main external developer working on the game is Virtuos.

Ovaj Noriaki Okamura ima dobre intervjue ovih dana, realisticno gleda na stanje igre i franshize.
 
Evo ga zadnji Konami intervju sa developerima, dev potvrdio da ce igra imati opciju za moderne TPS kontrole [spomenuo je crouched kretanje uz nisanjenje].
 
Veliki MGS fan Dan Rychert je veoma zadovoljan sa vernim remasterom, promenjena je grafika, animacije i UI a stara Kojimina igra ispod je ostala netaknuta. Odigrao je ceo Virtuous Mission




53941500265_37603e54f6_h.jpg

53941299203_f1d0d5e2c3_h.jpg
 
Oh lawdy, odlichno zvuchi. Unapredjene kontrole su top! Brz pristup kodeku i menjanje kamuflazhe su odlichna promena. Super izgleda igra, bash bash lepo. Jedva chekam!
 
Veliki MGS fan Dan Rychert je veoma zadovoljan sa vernim remasterom, promenjena je grafika, animacije i UI a stara Kojimina igra ispod je ostala netaknuta. Odigrao je ceo Virtuous Mission




53941500265_37603e54f6_h.jpg

53941299203_f1d0d5e2c3_h.jpg


Nadam se da su makar malo prosirili mape/zone.
 
IGN sa druge strane odradio zesce pljuvanje po igri, kao nista nisu promenili u odnosu na orginalne igre. Znaci nikako im se ne moze ugoditi :)

 

As Konami stated, Metal Gear Solid Delta: Snake Eater will have two modes on consoles. The first one will be 4K/30fps, and the second will be 1080p/higher fps. We don’t know yet whether the team will lock the framerate at something like 40fps, or whether it will leave it unlocked. What we do know, though, is that it will not be able to come close to 60fps.

Now this shouldn’t come as a surprise. Metal Gear Solid Delta: Snake Eater will be powered by Unreal Engine 5. My guess is that the devs will take advantage of both Lumen and Nanite. And, as we’ve seen, most – if not all – UE5-powered games struggle to run with 60fps on consoles.
 
Mislim da je Kojima nekako potreban za remake-ove da realizuje razna ludila koja ranije nisu bila moguća zbog tehničkih ograničenja.
 
Konami je objavio i prvi intervju sa glumicom od Eve u MGS3. Godinama je ona bila znana samo po njenom pseudonimu unutar igre [Suzetta Miñet], mada bilo je glasina da je to u stvari Disney glumica Jodi Benson. A tu je i Lori Alan koja je dala glas za Boss.

 
Back
Top Bottom