Ne znam posle nekih par sati igranja vise ni ne razmislas o rotacijama postanu potpuno prirodne i sve radis automatski nekako po osecaju. Oni fajtovi sa Marauderima su tako epic i napeti pogotovo na malo vecoj tezini 

Jedva cekam da probas DLC pa da vidis sta su ludaci tamo tek uradili (necu da spojlujem).
Ti si bese igrao na m+k? Verujem da je dosta lakse igrati tako, mada moze i na joypadu. Ovo je prva igra gde mi je Elite bas dosta pomogao.
Base igru sam obrnuo na Ultra-Violence, morao sam da spustim tezinu kada sam igrao DLC.
Meni se najcesce desavalo da poginem jer sam se zaglavio negde.
Kao da detekcija kolizije sa okolinom ne radi bas najbolje...cak se desi neki lag/stutter, bas janky to sve izgleda.
Ti nisi imao te situacije?
Doom Eternal reportedly generated over £323 million ($450m) in the first nine months of its release.
Bethesda had already trumpeted that the launch of Doom Eternal was the series' best-ever in terms of opening week sales, but at the time the publisher didn't give exact figures, instead only confirming the game had doubled the launch weekend revenue of Doom's 2016 reboot.
Now, however, a statement on a former id Software developer's LinkedIn profile has revealed those numbers translated to $450 million in revenue - that's £323 million.
The LinkedIn profile is seemingly now no longer publicly accessible, but the former "monetization designer" and product management lead worked at id Software for three years before leaving the studio last year.
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Doom Eternal Director Opens Up About A Possible Female Slayer
We could have had a female Slayer, but the director said that if this change happened, it would need to be meaningful beyond just a gender swap.www.gameinformer.com
GAF u suzama.
Postoji tema na Gafu, zato sam to napisao (mada su komentari uglavnom ok):Pre ce biti da je Era u suzama.
Pre ce biti da je Era u suzama. Zar nije rekao da bi zenski Slayer bio drugaciji od muskog?
"I've thought about it, actually. I think if we did it, I'd want it to be lethal. I think it's interesting how it would impact the glory kills, the kind of weapons that she would have, the fighting style—certainly all aggression, absolutely, but a different type of aggression. I would really strive to allow it to impact the gameplay in a way that was meaningful. I've definitely put a lot of thought into that."
Kad bi uradili to stop sad kaze da bi uradili, ni slayer ne bi preziveo Twitter.
Edit: U stvari kad razmislim i Era i Gaf bi bili u suzama, svako na svoj (vrlo glup) nacin.
Svaka cast kako ovu igru igras na najvecoj tezini. Mnogo sam se patio sa normal, da bih negde na sredini spustio an easy da bih mogao da zavrsim igru. Milsim to je moja prva doom igra tako da videcemo, mozda kupim neki DLC.The Ancient Gods - Part Two je dobar zavrsetak odlicne igre.
Ovaj DLC je laksi od prethodnog, okruzenja nisu preterano zanimljiva, ali gameplay jeste zbog novih protivnika i mehanika.
Prva polovina dlc-a je bolja od druge, a i finalni boss je razocaravajuc.
Trebalo mi je oko 5-6 sati da predjem dlc na UV, ali sigurno moze da se predje i duplo brze, ako se igra na nizem nivou tezine ili se koriste mis i tastatura.
Hvala, ali nije to ni izbliza najveca tezinaSvaka cast kako ovu igru igras na najvecoj tezini. Mnogo sam se patio sa normal, da bih negde na sredini spustio an easy da bih mogao da zavrsim igru. Milsim to je moja prva doom igra tako da videcemo, mozda kupim neki DLC.