We're going to call it Muse. It's going to be the model of this world action, or human action model.
This is very cool. One of the things is that obviously, Dall-E and Sora have been unbelievable in what they've been able to do in terms of generative models. One thing that we wanted to go after was using gameplay data. Can you actually generate games that are both consistent and then have the ability to generate the diversity of what that game represents, and then are persistent to user mods?
That's what this is. They were able to work with one of our game studios, and this is the other publication in Nature.
The cool thing is what I'm excited about is bringing--we're going to have a catalog of games soon that we will start using these models, or we're going to train these models to generate, and then start playing them.
In fact, when Phil Spencer first showed it to me, he had an Xbox controller and this model basically took the input and generated the output based on the input. And it was consistent with the game. That to me is a massive moment of "wow". It's kind of like the first time we saw ChatGPT complete sentences, or Dall-E draw, or Sora. This is one such moment.