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PS5 PC The Last of Us Part I



8GB VRAM graficke se muce sa Ultra texture podesavanjima. To je jedini izvor stutter-a koji svi spominju.
 
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To je jedini izvor stutter-a koji svi spominju.
Jel si gledao onaj klip sto sam sinoc okacio, stateruje na 16gb rama, manji fps, a na 32 i 64 gb rama bez problema i 20 fps-a vise... a test je radjen na RTX 4090.
Isto i za Hogwarts, obe trose oko 24 gb rama, tako da je 32gb dovoljno za gaming, za sad...
 
Fascinantno, game streaming koristi kompresovane assete koje CPU otpakiva tokom redovnog igranja dok se ne obradi aktivna zona. Zbog toga je igra tako CPU heavy. Sto bolji CPU, to se manje primeti. Ja sa 5800X nisam uopste imao lose iskustvo, totalno je igrivo i performanse su mi bottleneckovane sa grafickom [kao sto i treba da bude].

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PS5 radi svu dekompresiju totalno van CPU-a, Cernijev custom hardver koji automatski kontrolise rad sa Kraken arhivama.

Nek promene instalaciju igre na dekompresovane assete, nek instalacija poraste za jos 50GB i reseno. :D
 
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Nek promene instalaciju igre na dekompresovane assete, nek instalacija poraste za jos 50GB i reseno. :D
Bolje bi bilo da malo više njih izbacuju gotovu igru na tržište, a ne da moram za PC da gledam analize kako će da mi radi igra, razumem za Switch što to moram ali PC...stvarno se nadam da će ocene ostati niske na Steamu neko vreme
 
Vidim ja da će Steam morati da promeni nešto u svojoj refund politici, trenutno važi da možes refund da uradiš ako si igrao igru manje od 2h u roku od 14 dana od kupovine igre. Samo što u ovom slučaju u tih 2h spada i kompilacija kada pokreneš igru, a u tih 14 dana spada i jedno 10 patcheva da se igra dovede u igrivo stanje lol
 
kako pištolj stoji izgleda da puca skroz lego, a pada head na centar ili čak na desni deo ekrana
 
To je mod, a izgleda da nisi nikada igrao Stalker Shadow of Chernobyl. Relax
 
Izašao je novi patch juče, popravlja kvalitet textura na low, medium i povećava pefrormanse in general.

A patch for The Last of Us Part I is now live. This update includes framerate optimization, graphical and texture fidelity, crash fixes, and more. We will be releasing additional CPU optimization, framerate and texture fidelity improvements in upcoming patches.

  • Optimized CPU and GPU use throughout the game
  • Improved texture fidelity and resolution on in-game Low and Medium settings
  • Improved graphical fidelity on the in-game Low graphics preset, particularly water surfaces no longer appear black
  • Fixed a crash that may occur during shader building
  • Fixed a crash that may occur when quitting to the Main Menu
  • Fixed a crash that may occur when dying after combat
  • Fixed an issue where, on first boot, players may experience longer wait times to load into the game
  • Added an option for players to lock and unlock performance stats simultaneously in the HUD menu (Options > HUD)
  • Added descriptions in the Graphics menus to better explain when certain settings may affect another (Options > Display)
  • Added a Texture Streaming Rate setting (Graphics > Texture Settings)
  • Fixed an issue where skipping cutscenes during a critical load may cause the game to hang
  • Fixed an issue where the shader load warning did not appear while relaunching the game
  • Updated the VRAM bar to more accurately display the OS+Apps usage
  • Fixed an issue where the Screen Reader read values for locked settings which may imply those same locked setting were active
  • Fixed an issue where aiming downward while using keyboard and mouse (KBM) may increase camera sensitivity
  • Refined the handling of certain commands that are assigned the same KBM keybinding
  • Corrected Brazilian Portuguese, Croatian, Dutch, Finnish, French, Greek, Hungarian, LATAM Spanish, Spanish, Thai, and Traditional Chinese translations for multiple menu options
  • [Ultrawide Displays] Corrected the Rangefinder reticle position for the bow

AMD

  • Fixed a crash that may occur on AMD CPUs with affinity limited to X3D cores
  • Fixed an issue where textures may render incorrectly on AMD GPUs

Steam

  • Fixed an issue where the “It Can't Be For Nothing” achievement did not trigger, despite acquiring all other achievements

Steam Deck

  • Fixed an issue on Steam Deck where resetting Display settings to Default no longer enabled AMD FSR 2 (Options > Display)
 
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