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PS5 PlayStation VR2 - hardware, software, news

Svaka mu cast za izforisirani metaverse naslov.

Videcemo sta ce sam Sony reci oko prodaje, i da li ce najaviti neki novi softver za headset.
 
Da je prodaja premašila očekivanja već bi se oglasili na ofišl blog-u. Ako je Quest 2 neki benchmark prodaje onda je jako loše. Čak i u odnosu na PSVR1 dosta slabije.
 
Ovo je super vest, Red Matter 2 je bas puno hvaljena Quest2 igra.

 
Probao sinoć kod prijatelja GT7 i Horizon sa PSVR2, nisam nešto bio oduševljen, i dalje se vide veliki nedostaci u tehnologiji: nizak fov, slika je baš 'soft' bez oštrine, kvalitet izrade nije na nivou za cijenu koju traže za komplet, kontroleri nisu precizni ko što sam mislio a koliko vidim i izbor igara je prilično 'tanak'. Nedostatak kompatibilnosti za PSVR1 je ogroman propust.
Eye tracking je dobar feature, headset je udoban, kabl ne smeta previše, rezolucija je dobra. Definitivno svi VR vendori moraju poraditi na boljoj optici i IPD podešavanjima. Kome odgovara IPD, i dalje bih dao prednost Quest-u 2 za primarni VR gaming, čak i bez PC podrške.
 

Tiger Blade brings all the stylish, adrenaline-soaked combat of the very best of Korean neo-noir action cinema to PS VR2. Slash and blast your way through ranks of hoodlums in a high stakes chase through the atmospheric and meticulously recreated marketplaces, docks, alleys, and streets of Sewoon. Set in an alternate Korea, you take the role of the deadliest assassin working for the Horangi chapter of the Tiger Clans. Ordered to steal a mysterious package from a rival chapter, you are shocked to find the object of the heist is, in fact, a tiger cub – thought extinct for a hundred years, the mythical creature is now desired by every gang in the city.




A multitude of exciting new features and gameplay await keen adventurers. Filled with breathtaking new visuals, you can now swim, jump, crouch, climb, zipline and swing your way through time, in true adventure fashion. By harnessing cutting edge PS VR2 haptic technology, you can also indulge in an unparalleled level of immersion with proximity and context-sensitive haptics, finely tuned to enhance your experience to the fullest extent possible.




Experience the nostalgia of the golden era of gaming like never before with Pixel Ripped 1995! This wacky adventure is a game within a game, as our virtual hero Dot sets out to restore balance across various dimensions. The solution? Recruiting the best gamer of 1995, an 11-year-old kid named David. Your quest will see you explore a range of games, each designed as a loving homage to 16-bit and 32-bit classics, all within an immersive virtual reality world. And the game has been enhanced and improved for its PS VR2 debut. Leaving the constraints of 60fps behind to let you enjoy 120fps power, while you'll feel more immersed thanks to the PS VR2 Sense controller adaptive triggers and PS VR2 headset feedback




The 7th Guest VR is a remake of the original game and its story with brand new puzzles, new spaces to explore and with a new technical benchmark of its own: 3D live-action graphics by way of ghostly volumetric video capture. We filmed our actors performing in a circular setup, surrounded by cameras to capture their every movement from every direction. These characters are then viewable from multiple perspectives as you play. Volumetric video capture plus exquisite performances help tell a visceral & haunting story.



Behind every brilliant invention, hides a magical story. Guide a troop of tin soldiers through a magical toy-filled world, in this immersive narrative puzzle adventure game from members of the team that brought you Fable.

March through 40+ levels of time-bending, soldier-routing riddles, using a variety of whimsical and inventive contraptions to bounce, shoot and glide them to their goal. Forge new paths for your toys to follow, and solve increasingly elaborate puzzles to unravel the emotional, thought-provoking story of love, loss and compromise centred around the family of Albert J. Butterworth, a genius inventor of Victorian times.
 
Rolercoaster vesti o adaptaciji PSVR2 za PC se blizi kraju.

Sve je pocelo sa "nemogucom misijom" i homebrew developerom koji je imao mnogo sumnji, do velikih pronalazaka u zadnjih par meseci koji su skoro potpuno omogucili PSVR2 na PC-u.

Resen je pocetni authentication handshake, pronadjene sve data konekcije izmedju headseta i PS5 konzole i cak se moze koristiti on-board 3D tracking info [koji PSVR2 sam izracunava na svom internom hardveru i samo salje positional info do konzole]. Najveca prepreka je sto je potreban mali emulacioni uredjaj izmedju PC-a i PSVR2 da pretumba Display Port data stream u formu koju PSVR2 ocekuje, najverovatnije ce moci uz pomoc modifikovanog Raspberry Pico-a.

Rad na podrsci za Sense kontrolere, audio, eyetracking jos nije ozbiljno pocet sa radom.

Ceo wild ride:


















 


Uskoro ce prvi Patreon korisnici [sa AMD grafickama] dobiti PSVR2 podrsku za PC, a RTX ce dosta kasniti [ako uopste bude podrske jer nvidia mora da otkljuca display port konfiguraciju u driveru]. Plus svima je potreban dodatan hardver, i za sada nije uradjen driver za Sense kontrolere za PC.
 
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Visoka cijena, bez PSVR1 BC-a i AA(A) ekskluziva sasvim logičan slijed događaja.
 
Wireless pod prvo a must, drugo jos to mora biti osetno manje/lakse i za kraj naravno pristupacnije sa boljim igrama.
 
ja bih rekao prvo igre, pa onda wireless pa onda tezina/velicina
To vazi za normalne platforme.
Za VR i da su sve igre na nivou Alyx meni ne bi vredelo dok sam uredjaj nije takav da ni ne kontam da mi je na glavi i da nemam frke dal cu se saplesti kad nastane frka u nekoj horor igri :D
 
a dobro, ja sam vec koristio PSVR pa mi taj cuveni kabl i nije tolika smetnja, razumem da nekima jeste
 
Treba im vise igara, konekcijanije toliki problem... pogotovo sto je ceo setup samo ubadanje jednog kabla [nije cable mess kao sa PSVR1].
 
Da puste za pc da bude lako korišćenje i da spuste cenu da bude jeftiniji od quest 3, pa mogu nečemu da se nadaju.

a dobro, ja sam vec koristio PSVR pa mi taj cuveni kabl i nije tolika smetnja, razumem da nekima jeste
Takođe, meni ne smeta, stoji ravno uz leđa, a uvek imam svest da je tu i da ga preskočim ako se javi potreba, eto jedino što mi je u mislima.
 
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