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Nece, potraznja je dosta velika i dalje [cak i kada se sad kupi u nekim online radnjama, shipment moze da se ostvari tek tokom marta ili aprila]. Ili ih mozda Sony ne pravi puno..
U preprodaji cena se drzi na maltene istom nivou kao novi modeli u radnjama [cak su to spomenuli u zadnjem DF Direct-u].
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Direkt transkript od Sonija [ovo je pre neki dan bilo lose prevedeno svuda po netu], pitanja za SIE chairman-a Hiroki Totoki-a [Sony CFO]:
Q: [G&NS and I&SS segments] What will be the keys to improving your operating margin?
A: G&S segment: When it comes to PS5, one challenge that sets this console cycle apart from PS4 and previous generations is that we find it difficult to reduce our costs during the course of the cycle. Unlike high-spec PCs, PS consoles enable us to offer an immersive experience for many people in a safe environment with affordable price. To offer that kind of experience, with costs for components like chips and memory on the rise, one key will be that we continue to sell consoles without substantial discounts [during the course of its product life-cycle] by engaging in product planning that ensures affordability for consumers. Another driver will be first-party titles. Strong titles that achieve growth on PS5, PCs and other platforms will widen our margins. We believe that we have opportunities for margin improvement and intend to pursue them aggressively.
Definitivno ce PS5 ekskluzive brze stizati na PC i ne treba vise ocekivati velike popuste za PS5 hardver.
edit2-
"I visited the Bungie studios and had meetings with [the] management," he said, "and I saw that employees working at the studios were highly motivated, showing great creativity as well as an impressive knowledge of live services.
"However, I also felt that there was room for improvement from a business perspective with regard to areas such as the use of business expenses and assuming accountability for development timelines. I hope to continue the dialogue and come up with some good solutions."
Sony CFO se sprema da stegne kais! Pricao je samo o Bungieu ovde, po netu je to bilo prevedeno kao da je pricao za ceo PlayStation Studios.
U preprodaji cena se drzi na maltene istom nivou kao novi modeli u radnjama [cak su to spomenuli u zadnjem DF Direct-u].
edit -
Direkt transkript od Sonija [ovo je pre neki dan bilo lose prevedeno svuda po netu], pitanja za SIE chairman-a Hiroki Totoki-a [Sony CFO]:
Q: [G&NS and I&SS segments] What will be the keys to improving your operating margin?
A: G&S segment: When it comes to PS5, one challenge that sets this console cycle apart from PS4 and previous generations is that we find it difficult to reduce our costs during the course of the cycle. Unlike high-spec PCs, PS consoles enable us to offer an immersive experience for many people in a safe environment with affordable price. To offer that kind of experience, with costs for components like chips and memory on the rise, one key will be that we continue to sell consoles without substantial discounts [during the course of its product life-cycle] by engaging in product planning that ensures affordability for consumers. Another driver will be first-party titles. Strong titles that achieve growth on PS5, PCs and other platforms will widen our margins. We believe that we have opportunities for margin improvement and intend to pursue them aggressively.
Definitivno ce PS5 ekskluzive brze stizati na PC i ne treba vise ocekivati velike popuste za PS5 hardver.
edit2-
"I visited the Bungie studios and had meetings with [the] management," he said, "and I saw that employees working at the studios were highly motivated, showing great creativity as well as an impressive knowledge of live services.
"However, I also felt that there was room for improvement from a business perspective with regard to areas such as the use of business expenses and assuming accountability for development timelines. I hope to continue the dialogue and come up with some good solutions."
Sony CFO se sprema da stegne kais! Pricao je samo o Bungieu ovde, po netu je to bilo prevedeno kao da je pricao za ceo PlayStation Studios.
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