
Ajde resavaj to pa da krenemo sa igrom. [emoji3]Skinuo preko 100GB juce za Redfall (PC), danas trazi update od jos 95GB.
Vec mi ide na onu stvar....
View attachment 9150
Meni je pre-install skinuo 94.4GB i danas mi je tražio update od samo 1.5GB.Skinuo preko 100GB juce za Redfall (PC), danas trazi update od jos 95GB.
Jel si probao igru?Igrati ovo je bacanje vremena...
Igrati ovo je bacanje vremena...
Igrati ovo je bacanje vremena...
Pa i nije, ali okej.

Ovakve poluproizvode naplaćivati po punoj ceni je čist bezobrazluk. Kao što reče @Bojan prija da se isključi mozak i kolju vampiri, što mi je praktično i najveći razlog da nastavim dalje sa igrom. Zato i ne gubim vreme čitajući razne beleške na koje se nailazi svaki čas tokom igranja, pa ne mogu da komentarišem kvalitet lore-a, ali zato je kvalitet ostalih stvari u ovoj igri ispodprosečan. Art style lepo izgleda, ali se isto ne može reći za muljave teksture koje se pritom često sporo učitavaju.
.
Immersive sim
Večeras sam odigrao co-op jedno sat-dva sa ortakom, raznolika plejada bagova se smenjivala za to vreme. SkillUp je sve lepo naveo u ovom videu i to je to, nema tu šta više da se doda. Mislim da se Arkane-u ne piše dobro posle ovog debakla.We've gotten 9 approvals and working on 14 more, we've been working with CMA all year long and we plan to still appeal to make it happen
TLDR was that when it comes to delaying stuff there's multiple questions that need to get answered before them agreeing on delaying games
On the review scores, we do mock reviews and Redfall got double digits from our mock reviews so the reviews it actually got are much lower. We never thought it'd review in the low 60s. Redfall is much lower than our internal metrics. Arkane is taking the internal feedback and committing to getting the 60fps out along with working on the game in general. I acknowledge and take responsibility for needing to launching the game cause it needs to be great since its 70 dollars. I understand people calling for my firing since I get way overpaid, we're committed though to working on Redfall. We want to support the team, the creative ambitions of the team and committed to the players
We have to be transparent of what we're showing so people committed to our platform know what they're getting and it has to get better. I'm not pointing at anybody but myself. Transparency in what we're building, what it's gonna look like and what our future is gonna be, and it drives me crazy when our communication is sometimes confusing or misleading regarding what our products are gonna be. That being said, and this is when it comes to the showcases, I'm very enthusiastic about it. We're announcing things people haven't seen, we're giving updates on things people have seen and what gets me excited is that things are finally lining up after some of the slowdowns from COVID. I can now see games are coming every quarter that surprising and will delight our customers. We still have to deliver on the quality. We're not trying to deliver one game to rule them all, so not every game will be for everyone. The diversity of what we build will hopefully be a strength and we have to deliver on the quality by showing gameplay and putting great games in the hands of our players.
Phil comments on this year starting well with Hi-Fi Rush, Age of Empires 2 Definitive Edition and Minecraft Legends doing well in Japan. He specifically states though that he's happy with the builds he's been seeing for Starfield, Avowed, Hellblade 2 but he gets it and understands people's frustrations. Until we're smiling from playing their games, he totally gets that people won't be excited or happy when it comes to Xbox games
When we acquire studios, there's games that are in development and then there's things that are early in development and I think we need to approve on engaging on games that are midway through production when they become a part of Xbox. And I think there's different expectations when teams become First Party and there's a different perception when these teams become First Parties. We didn't a good job early on when it comes to really helping them understand what it means to become apart of Xbox, use some of our internal resources and kind of help them. We kind of left them to work on that game, they're a talented team and we love that team, I still do, and I'd totally bet on them to make another great game. I think we can engage earlier with our different studios. It's different when a creative is committed already on a game but thinking of our process regarding assistance, we can do a better job. We've done a better job with Starfield since it was earlier on in production, so that made it easier for us to make sure we're shipping a quality experience. We've should've been there earlier. It's an Unreal game and we have a bunch of teams who have worked on Unreal, and we were a little late on getting them to help. We didn't do that, it's not an excuse. So when the 60fps issue came up, we had people diving in such as The Coalition, but that was a plan that had to be in last Fall. I take that as learning as painful as that is.
Click to shrink...
We're still focused on making the console focus better. I will say, we have a different vision, Parris talked about it. We want Xbox to be something that people who buy our consoles can feel like members of a full ecosystem. We're fully committed to that. We're not in the business of "out-consoling Sony or Nintendo", there's not a win or solution for us. I know that will upset people but that's the truth. When you're 3rd place and your competition is as strong as they are, our vision is that anybody who's on our console is invested in our platform and feels like a member of a massive ecosystem. It's not true that if we go up and build great games, that you'll see console shares go up massively. We lost the biggest console generation there is to lose so when we build on Xbox, we want it to feel awesome. So if we focused on great games, that doesn't mean we'll win the console race. When people walk into a store, they're already in 1 out of the 3 ecosystems, the continuity from generation to generation is so strong that there is no world where something like Starfield is a 11/10 and it'll lead people selling their consoles. People want to play with their friends regardless of where they are. We'll stay focused on making our console experience awesome. I know people want us to be a better green version of the blue guys, we have to do our thing with how we build our games, GamePass and XCloud.
Click to expand...
I love games ahead of us and playing games on Gamepass. Ravenlok's coming, Benedict Fox is here, one of the things I'm excited is about is the ROG Ally. People are getting another device to play their games on! The gaming space has never been more diverse than it is now and it's an honor to be apart of it
Haha, igra koja je podjednako napljuvana kao RedfallEighth Question: Tell us something positive!
Benedict Fox is here

Za razliku od jedne druge igre koja kida koliko je dobra,iako se pricalo da je DLCLele bate koliko je njih napljuvalo igru najgore, ne secam se u skorije vreme da sam video toliko negativne opise, istice ozbiljnu kandidaturu za najgoru igru godine ili pak najvece razocaranje... igra jeste losa, ali je toliko napljuvana pre svega zato sto je imala hype i lazno se reklamirala...