• Dragi članovi, prochitajte OVU vest u vezi nove teme!
  • Molimo vas sve da pročitate PRAVILA FORUMA i da se istih pridržavate.
  • Secret Level Discord server je LIVE! Za više informacija kliknite OVDE

Digital Foundry, NX Gamer i ostali brojaci piksela



Uff kako kidaju ovi path-traced modovi, pogotovo Black Mesa, NFS i Commando

edit

i imaju jako dobru pricu da poguraju sve da prave RTX modove, jer je u toku takmicenje, 50.000 dolara dobija najbolji mod i koliko videh imaju nagrade i za ostala mesta, tako da nam uskoro stize dosta ovakvih modova.

1753545771310.webp
 
Last edited:

Fallout: New Vegas RTX je deo trenutnog RTX Remix takmicenja, ali koliko vidim u veoma je ranom stadijumu. Plus igra je sva "prljava" i bez shiny metal/staklo povrsina, pa nije odmah na prvi pogled spektakularna.
 
Nisam imao pojma da imaju veze sa IGN-om, ali to je izgleda splet okolnosti da je IGN bio kupio i njih u paketu.

Zapravo IGN ih je i oslobodio jer prethodni vlasnici nisu hteli da prodaju svoj deo?
 
Richard je bio vlasnik pola firme, a Eurogamer druge polovine.
Sada je IGN pristao da proda svoj 50% deo do dvoje kupaca - vlasniku stare The Gamer mreze i Richardu.

Meh mi je sto DF nema godisnju pretplatu.
 
Nightdive radi na 3-4 igre odjednom, docice verovatno i to na red.
 
Nadjoh sad ovo:

Nightdive Studios took “a stab” at bringing back Soldier of Fortune, but video game rights are a very tricky business​


The stellar team at Nightdive Studios have committed themselves to remastering a slew of 90s and early 2000s classics for a modern audience. Just last week, the team released their stellar remaster of System Shock 2, and the team has a tonne of additional projects in the works.

Speaking to VideoGamer for an upcoming episode of our interview series on the VideoGamer Podcast, Nightdive Studios Vice President of Business Development Larry Kuperman sat down to discuss the trials and tribulations of actually bringing games back from the dead.

During the upcoming episode, Kuperman revealed that one game Nightdive attempted to bring back was the once-controversial gore-filled military shooter Soldier of Fortune. First released at the turn of the millennium, the Raven Software developed shooter was renowned for its GHOUL Engine that allowed for extreme violence against enemies.

“We did take a stab at it [bringing back Soldier of Fortune],” Kuperman told VideoGamer. “I don’t recall why, but there were at least some contractual issues, some rights issues around that.”




In the interview, Kuperman explained that bringing back games from just 20 or 30 years ago is incredibly difficult. While Nightdive Studios is now releasing quite a fair amount of great-quality remasters, getting permission to work on these games is hard.

“The question that comes up is if it’s a consecutive a chain of ownership,” Kuperman explained. “If there’s a lapse in those. If you have a contract from 2001 and then something from 2009, if there were things done in the middle… there’s a lot of complexity to it.”


Using Star Wars Dark Forces Remastered as an example, the project seems like an easy done-deal. The game was developed in-house at LucasArts which was owned by LucasFilm, which was bought by Disney. However, the music was composed by Clint Bajakian, but who actually owned that music? This is just a bit of the, as Kuperman puts it, “minutiae” of bringing back classic games.

“Someone did the music for those games. Do the musical rights accompany the game rights?” Kuperman said. “In other words, did the company that made the game purchase the music? Was it done under a work-for-hire agreement where your work now belongs to us? Or was it the composer that owns the tracks that they’ve made?.”

“When someone goes to remaster, they now have that challenge,” he continued. “How about video games that featured real people in them [like FMVs in Killing Time]?”

Creating a remaster isn’t as simple as going up to a company and saying, ‘Hello, we would like to remaster your game.’ As Kuperman explains, a lot of studios didn’t even keep the files for their older software, and a lot of the job at Nightdive isn’t just bringing back old games, but actually figuring out how to bring them back in the first place.

Production at Nightdive Studios has ramped up significantly over the past years with remasters, re-releases and even full remakes like the amazing System Shock remake. The studio is far from done, and there’s a tonne of exciting projects in the works.

izvor - https://www.videogamer.com/features...tune-video-game-rights-are-a-tricky-business/
 
Pa tada je mogućnost otkidanja delova tela i ragdoll fizika bila prava novost. Sećam se da je ceo internet poludeo kada se pojavio demo koji se odvijao u podzemnoj železnici jer je bio drastično realističniji i brutalniji doživljaj od svega pre toga.

Sačmara iz te igre je jedna od najboljih oružija u bilo kojoj pucačini iz prvog lica. Izgled, zvuk i efekat na neprijatelje su bili legendarni.
 
Last edited:
Pa tada je mogućnost otkidanja delova tela i ragdoll fizika bila prava novost.
slažem se, pomerili su standard u ragdoll fizici, core gameplay je zabavan, ali igra kao paket je realno sranje. samo zbog prethodno pomenutih elemenata ne zaslužuje kult status.

sad što se neke low iq persone lože na otkidanje udova i grafite "ŠEŠELJ" po tunelima, možda bolje da sagledaju taj problem sa neke druge strane :)
 
Slažem se da sama igra nije bila ništa posebno. Nikada je nisam ni pošteno odigrao jer me smorila

Ali demo je bio čista poezija
 
Ja je presao 5 puta, najvise nego sto sam bilo koju igru, uz Max Payne.
Savrsena igra, jbg nije za svakoga haha
 
Soldier of Fortune mi je bio zanimljiv 10tak minuta cisto zbog dismemberment-a, ali mi nije privukla da je duze igram.

Nastavlja se cekanje da Nightdive odradi NOLF1 port ako iko uspe da iscima sve vlasnike IP-a...
 
Back
Top Bottom