Danas sam odigrao demo, skroz stutter-free.Nadam se da si u pravu.
Tako je, neke igre nemaju problema sa stuterom, ne mogu da se setih svih, ali Returnal ima neki minimalni stuter prakticno ni vredno pomene.Izgelda da je problem sa stutter-om više do (ne)optimizacije igara koje koriste UE5, nego što je u samom engine-u. Hell Is Us radi glatko, bez stutter-a.
CDPR braća će to optimizovati da klizi k'o CP2077 na base PS4.Ma mislio sam na w4 kad izadje,reko verujes da ce cdpr da sredi to![]()
Returnal takođe koristi Unreal Engine, ali 4.Tako je, neke igre nemaju problema sa stuterom, ne mogu da se setih svih, ali Returnal ima neki minimalni stuter prakticno ni vredno pomene.
Unreal ne pomaze, ali u toj igri je problem i ono sto trci ispod. Igra ima stuttere na istim mestima kao i original.Al jebeni unreal ... Stutters incoming, eno Oblivion remaster najnoviji primer :/
Ok, od UE 5 igara, igrao sam: Senua's Saga: Hellblade II, Tempest Rising, Still Wakes the Deep i Jusant, ni u jednoj nisam primetio neki veci stuter koji bi omeo igranje...Returnal takođe koristi Unreal Engine, ali 4.
Igrao sam SH2 Remake i Oblivion Remastered...
Kao sto se da videti, neke igre nemaju problema sa stuterom, sto ce reci da je problem do tih igara, ne do engine-a.
Mada verovatno zavisi i od scope-a, mozda je nekim delom i engine problem, sigurno ce srediti kao sto FD rece.
Na čemu?To je renderovano u 900p, pa upscale na 1440p, rekli su danas u nekom intervjuu
Kažu na base PS5.Na čemu?
Videcemo sta ce danas reci u Unreal prezentaciji.To je renderovano u 900p, pa upscale na 1440p, rekli su danas u nekom intervjuu
Treba videti prvo kako ce pune Unreal 5.6 igre [u 5.7 stize Foliage Nanite za sve] ponasati.To je... sumanuto? Ako je to istina onda stvarno više nema mesta priči o neoptimizovanosti Unreal 5. Sve je u (ne)sposobnim rukama razvojnih timova.
A zasto je 4K rezolucija, "nesrecna" rezolucijaNe, nego sve dok se ne forsira nesrecna 4K rezolucija, nema problema sa zahtevnoscu u UE5.![]()
- They want to reach 60 FPS for the tech demo, as this target also gives breathing room to go for high-end visuals
- Key goals were:
- 60 FPS with HWRT GI and Reflections
- Dense, large and dynamic forest
- scalable
- smooth hitch-tree traversal
- believable interactive full of life village
- The tech demo is made in mind to ensure there's room to grow gameplay features
- 300 NPC's in the Valdrest market section
- High level overview lays out the various work phases done per engine update
- Low level overview of the frame breakdown reveals that the engine spreads various tasks across many threads and various tasks are done concurrently and should scale much better with higher core count CPUs
- There's still room for improvement
- Having 300 NPCs in the scene shows high CPU utilisation (87%), having 200 NPCs results in 60% CPU utilisation, but also has various "gaps", which provide plenty of breathing room at which the gameplay features can be worked in.
- Async Compute frees up additional frametime
- Nanite Foliage was a hurdle to overcome, as their old approach didn't cut it.
- The demo only used nanite tesselation for the landscape (ground)
- engine improvements for greater insight of lumen's rendering budget and authoring how lighting/reflections can be optimised
- VSM have also been improved to be implemented for large open world space
- VSM thottling lower quality of the VSMs to stay within the performance budget
- Final output resolution is [4K], upscaled with TSR, where various passes are done
- Dynamic primary resolution [800p - 1080p]
- Geometry, DoF are done at this resolution
- Secondary resolution [1440p]
- Motion Blur, Bloom Tonemap
- Final spatial upscaling to 4k
- final image upscaling
- UI is applied
- This results in lower frametime, where specially PostProcessing gets the benefits
- They obtain a 16.66 ms frametime update consistently, but there are GPU hitches
- Camera cuts for example (or big effects which are spawned)
- They try to combat this with a systematic solution
Zato sto native 4K nema smisla kada sve iznad 1080p izgleda OK sa dobrim ML upscale-om.A zasto je 4K rezolucija, "nesrecna" rezolucija![]()