CARNEX
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Jos uvek mi ne deluje kao sh igra, ali mi se svidja![]()
Slažem se. Čim sam video početak rekao sam sebi da oživljavaju Fatal Frame

Jos uvek mi ne deluje kao sh igra, ali mi se svidja![]()

Stilizovano F u nazivu predstavlja simbol forte (f) koji u muzičkoj notaciji označava da treba svirati dinamičnije/glasnije u odnosu na notaciju gde nema forte simbola.A zašto F?
Silent Hill f is not just a return to form, it's a remarkable evolution; it's a visual spectacle, a mastercraft in psychological horror, a work of narrative brilliance, and a new benchmark for the Silent Hill series.
Silent Hill f's frustrating first-half is outweighed by a brilliant, delirious second that's well worth the initial slog.
Silent Hill f is thick with a terrifying yet beautiful foggy atmosphere and truly gnarly monster designs, combined with incredibly well-judged, smart, and gut-wrenching writing. Grueling combat encounters can become more irritating than scary thanks to an overengineered system that still traps you with plenty of stun locks. Still, unravelling the fears that haunt Hinako makes for some of the best horror I've ever played.
Silent Hill f presents a fresh new setting to explore and a fascinatingly dark story to unravel, but its melee-focussed combat takes a big swing that doesn't quite land.
Perhaps the best, most important element that Silent Hill f gets right is the hold it has on me after just one full playthrough. I can't stop thinking about it. I can stop playing. I can't wait to see the reactions to its story, its most gruesome and gory moments, its thoughtful puzzle design. I can't not peek down every alleyway or side room as I replay it, hoping to find some new morsel of story — or something even weirder — as I try to solve its final puzzle: What really happened to Hinako in Silent Hill f?
