Ninja Theory Explains Why Hellblade II Is Only Eight Hours Long
I think what we always set out to do is to tell a story and for the game length to be appropriate for the story that we want to tell. So it's not really a case of setting out to make shorter experiences. I think it is... There is a story that we want to tell here with a beginning, middle, and end and what is the right shape and size of experience to tell that story? So that's kind of where we start.What I would say as well though is that I think that since digital distribution has become a thing, it has opened the industry up to games of all shapes and sizes, which I think is really great. So I'm really pleased to see that there's a lot of people that actually enjoy a shorter experience, something that they can sit down on a whatever Friday night, stick their headphones on, turn the lights off and kind of sink into an experience and players who don't necessarily want something that is 50 hours long, a 100 hours long, so it's as long as it needs to be. And I'm one of those people, I like shorter games.
I think there's a lot of pressure on people's time these days and I think our fans, from what we hear from them, they enjoy a shorter game where our intention is that every step of that journey is meaningful… There's an audience of people that want games that are focused.