Auuuu ko ovo radi svaka čast
Here is my latest project : a tech demo showing the first two levels of the classic PC game, Unreal (1998), remade for my own custom Sega Saturn engine - the same one I wrote for Hellslave. This is my entry for the Sega Xtreme 2023 Saturn homebrew competition. For obvious legal reasons, I won't port the whole game - I never planned to go beyond the first 3 levels, which were in the demos. It's in my own engine, so no source code of the original was used and the maps/animation had to be done from scratch. Ponut64 wrote the amazing sound driver while Corvusdeux did most of the 3D models and animations. I coded the tools, the whole game engine and I remade the levels with Trenchbroom - then converted with my own BSP compiler to my own Saturn map format. There are still several glitches and collision issues and the framerate could be improved a lot (it's far from optimized at the moment). The biggest challenge was mostly to make everything fit in RAM. I had to make massive changes to the engine to allow Nyleve falls to work - one week ago it didn't even run without a RAM cart, but the RAM cart is too unreliable, I decided to not use it. I worked on this whole project for around 4 months, with maybe an average of 1 hour per day.