
Pa ne moze se kontrolisati neko ko je hteo po svaku cenu da kaze sta hoce. Taj dev je rekao ~ovo moram da iskucam, makar izgubio dream job.Nula kontrole sta ko kucka na tviteru :/
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Sony fires Ghost of Yotei artist, allegedly over Charlie Kirk joke
Update: "The facts are accurate,” says Brian Fleming, studio head at Sucker Punch Productionswww.gamesindustry.biz
Ne bih ja nikad rizikovao posao zbog tako necega, ali mora da je pun love, pa ga boli uvo ili zna da moze lako da nadje drugi posao...Pa ne moze se kontrolisati neko ko je hteo po svaku cenu da kaze sta hoce. Taj dev je rekao ~ovo moram da iskucam, makar izgubio dream job.
Verovatno je zato i odmah pao otkaz.

The Medium je imao instant tranzicije i novi Lords of The Fallen, ali oni su drzali 2 sveta u RAM-u odjednom. Indomniac je insistirao da su preko SSD-a mogli brzo bas da ucitaju drugi Ratchet nivo, videcemo sta Sucker Punch radi [mada realno, i nije bitno kako to rade].Ne bih ja nikad rizikovao posao zbog tako necega, ali mora da je pun love, pa ga boli uvo ili zna da moze lako da nadje drugi posao...
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Btw, jel ovo prvi put od Racheta da se koristi to ultra brzo ucitavanje![]()
Ghost of Yotei fufills much of the promise of Ghost of Tsushima, delivering a hugely enjoyable open-world game, that almost rids itself of Tsushima's bloat. Pacing issues and some underdeveloped villains asside, Yotei improves on the original game in every department, and delivers best-in-class visuals and music.
Ghost of Yōtei is an ambitious project, capable of capitalising on the success of Ghost of Tsushima while building its own identity, rooted in the cultural context of the Ainu and 17th-century Hokkaidō. The protagonist, Atsu, is a highly successful character: strong, consistent and driven by clear motivation, she carries the narrative forward with intensity without ever seeming like Jin's female counterpart. The combat system evolves the formula of its predecessor, adding variety and a faster pace, while the game world is rich and dense, rewarding exploration with both concrete upgrades and narrative ideas such as the bond with the Wolf, one of the best-realised ideas. Aesthetically and sonically, the title reaches one of the peaks of the current generation: from visual filters with great personality to an inspired soundtrack, to consistently theatrical art direction, Ghost of Yōtei knows how to enchant with continuity. However, there are still limitations that betray the legacy of the past, including stealth that is still lacklustre and outdated exploration mechanics. Overall, it is a game that is entertaining and engaging, greater than the sum of its parts, but one that prefers caution over revolution.
Building on its predecessor in all the right ways, Ghost of Yotei is an incredible sequel that makes you the ruler of your experience. Player freedom drives its open world, letting you craft the type of game you want to play. With improved combat, a better story, and outstanding use of PS5 features, Sucker Punch has outdone itself and created a follow-up for the ages. Ghost of Yotei is comfortably its greatest work to date.
Ghost of Yotei builds and improves upon its predecessor with a gripping story, rewarding exploration, and fantastic combat, with each aspect emphasizing the characteristics of a new protagonist. As a sequel, familiarity is baked in, but every alteration is in service of Atsu and her profound differences, making for a game that manages to feel distinct even when what you're doing is so recognizable. The Ghost is just a mask; what matters is who's behind it.
Ghost of Yotei is a vast, sprawling adventure with one of the greatest protagonists in gaming. While some dated climbing segments and a nagging sense of artificiality prevent it from reaching perfection, Sucker Punch's historical RPG is a must-play revenge fantasy.
Ghost of Yotei is a sequel that exceeds expectations. With numerous improvements, innovative open-world design, and top-tier production, it proves that even in a relatively familiar setting, a completely new and thrilling story can be told.
With writing that hits every note with precision and heart, “Yotei” understands how, throughout history, stories about ghosts hold us in their sway. Like Atsu, and like “Yotei” itself, a ghost lingers, refusing to let go as it draws us into the darkness.
A predictable but well-executed story takes you through Ghost of Yotei's gorgeous landscapes and satisfying, fluid action combat. With a strong lead in Atsu as a vigilante who does not care about honor in her quest for revenge, you get a stronger lead character and an expanded weapon-set that elevates the gameplay principles set by Tsushima. Although the novelty has lost a bit of its sheen, the Kurosawa influence is still strong and used to great effect. So while it may not be transforming open world games, Ghost of Yotei is a great refinement of the samurai power fantasy.
Ja sam zbog toga i batalio keca,inace ne znam zasto je igra toliko hvaljena meni nije nista posebno,mozda je prica kako odmices ok ali nisam ni tu nesto bio posebno impresioniran pogotovo sto sam igrao svega 2 sata pa nisam ni stigao....Jel borba i dalje smeće?