Delves
Quick adventures for 1-5 players
A new endgame pillar and a permanent addition to the game going forward.
Variety, flexibility, progression
Difficulty progression will be built into Delves.
Lessons learned from Torghast, Islands, Scenarios, and Horrific Visions.
This is an alternative form of content and is not meant to be another mandatory feature.
Unavel mysteries and seek treasure, in nooks and enclaves throughout the world.
All Delves end with a room full of treasure. Some will have a boss guarding it, but others may have doors or puzzles.
You walk into Delves without any loading screen. They are extensions of the outdoor world.
Seasonal structure, narrative tie-in, and NPC companions
Brann Bronzebeard accompanies us for season 1.
Power up the NPC companion with talents and tailor them to accompany your playstyle.
Small treasure chests contain currency, gold, etc, and can be opened at the end.
Larger chests require keys or other methods to open.
The structure of a specific Delve location can change from day to day.
12 Delves are currently planned throughout the four zones. There is a secret 13th one not listed.
Seasonal rewards include helm transmogs and a customizable flying vehicle mount.
PvP
PvP Section removed from the vault. They learned through Feedback that randomness with PvP gearing is not good.
You will gear up entirely via spending Conquest for PvP.
Warbands
Most people play multiple characters every week.
Game wasn't originally built with alts in mind, leading to many clunky systems that they are rebuilding around.
Focus on convenience and flexibility, not power.
Account-wide Bank - Multiple tabs, account-wide crafting reagents
"Warbound until equipped" items that you can give to your other characters
Drop as personal loot from content at slightly lower item levels than the content
You can unlock transmog appearances of different armor types on any character but can still only wear the armor type of the class.
Shared War Within reputation progress
Flight Paths shared across Warband
Progression of NPC from Delves shared across account
Achievement progress shared between alts.
Don't look into the Dracthyr wearing leather. It's a mockup and not an announcement.
Dracthyr will now start at level 10 in War Within.
Dragonflight is now the default leveling experience for new players.
Hero Talents
Additional 3rd talent tree
You will unlock all abilities in your journey to reaching max level.
Some nodes are passives.
Some nodes have customizable choices.
Capstone talent will be more impactful.
Some talents will offer effects to trigger abilities you may not have talented.
The team can change the names of the Hero Talent specializations based on community feedback.
Earthen
No rep requirement, unlocked through completing story and quest.
Can be all classes except Druid, Demon Hunter, and Evoker.
Dynamic Flight
Not every mount will support dynamic flight, but as many as possible.
Everywhere you can fly today you will be able to use Dynamic flying.
Dynamic Flying is unlocked and usable everywhere in Patch 10.2.5.
You can toggle between normal and dynamic flying at will.
Dynamic Flying available from the start in Khaz Algar.
Normal flying unlocked shortly after with no Pathfinder.
Dragonriding glyphs shifted to evergreen system.
Alpha in the Spring.
New battleground - 10v10 map in The Ringing Deeps
Long overdue, will happen more often.
Two control points and once central one that changes course of the match.
Solo queue rated battleground will include this new map.
Spellbook UI is being updated
Quest log UI update and filters added. New icons to differentiate quests.
Cross-realm guilds - Apply and recruit freely across realms
Day 1 cross-realm Mythic raiding.