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PS5 Saros

DieH@rd

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SAROS is the next action game from Housemarque coming to PS5 and PS5 Pro in 2026.

Arjun Devraj (Rahul Kohli), a Soltari enforcer, fights to survive on the lost colony of Carcosa under an ominous eclipse. Shape shifting biomes and hostile ruins set the stage for a fast-paced, cinematic action experience where every encounter demands precision and adaptability.Combat unfolds as a fluid dance of dodges, shields, and parries, paired with a high-tech arsenal built of human and alien weaponry. Master enemy patterns, evolve your strategy, and face off against spectacular bosses that push every skill to the edge.

Death is not the end, with permanent upgrades, evolving equipment and the "Second Chance" system that allows you to always come back stronger.



















Re2rnal iz Housemarque-a stize na PS5 20. marta 2026. godine, prava poslastica za sve fanove akcionog 3d napucavanja sa roguelike elementima. Ovaj put, daju nam alate da uletimo blize u akciju uz shield-om koji absorbuje protivnicke napade i jedan gratis respawn posle smrti.
 
Premijera odlozena mesec dana sa kraja marta na kraj aprila. Vise nema pritiska od strane GTA6 :)



Housemarque je izdao i kratki vidoc o dizajnu karaktera
 


30-og aprila izlazi.
Dosta ovo lici na Returnal, with a splash of Doom Eternal...
 
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Game Informer93/100
Moving, shooting, improving (both in stats and skill), winning, and even losing is an unequivocal joy in Saros, and I only wish I could write this sentence faster so I can hurry up and get back to planet Carcosa and attempt another run.

GamesRadar+4/5
A lean fusion of sci-fi action and eldritch horror that alternates between introspective narrative and madcap combat, Saros is Housemarque's largely successful attempt to broaden the appeal of previous roguelike Returnal without sacrificing anything along the way. The final result is pure atmosphere, and sticks with you in all the right ways.

VGC5/5
Saros is a bold, confident realization of 30 years of Housemarque. It builds on the mystery and exceptional gameplay of Returnal with an excellent lead performance, and changes to the formula mean even more players will come to realize that Housemarque is PlayStation's secret weapon.

Push Square - 9/10
Saros is a brilliant third-person shooter that takes what worked in Returnal and streamlines it for an even smoother game without diluting the fun. The core gameplay is the star attraction; complex yet intuitive, and a perfectly judged challenge that's so satisfying to overcome.

GameSpot - 9/10
It might not be a direct sequel, but decisions like this and others elsewhere address every issue I had with Returnal. Housemarque's previous game is fantastic in its own way. Yet Saros elevates the studio's roguelite formula to another level.

IGN - 7/10
Saros tries at an interesting and ambitious story it isn't always able to effectively tell, but Housemarque has once again proved that its bullet-hell sensibilities mesh incredibly well with fluid and challenging action.

IGN_REVIEWS_TEMPLATE_v99saros.jpg

https://adria.ign.com/saros/51498/saros-recenzija





 
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@DieH@rd

Procitacu recenzije i sve to kada stignem, ali ukratko - da li je ovo igra koja je podjenako zabavna kao Returnal? Da li se oseca reciklaza materijala i na trenutke je repetitivno i dosadno, ili je ultra zabavna kao Returnal? To me najvise plasi.
 
I had a blast, sve mi je bilo bolje i bolje do samog kraja [taman se i prica zahukta]. Svi bossovi su peak Housemarque bullet hell dance, a i dodali su mnogo vise mini boss-ova u redovnim nivoima pa za njih treba cuvati najjace napade.

Inace, dok je Returnal zahtevao da uvek krenes od prvog bioma cak i ako hoces da uskocis u treci, sada se preko teleporta uvek moze doci bas do finalne destinacije gde se nalazi boss kojeg jos nisi porazio. Ali da bi izbalansirali takav pristup, sada je u nekim [ne svim] biomima proces otkljucavanja boss-a malo duzi. To obezbedjuje da igrac moze da sakupi opremu na putu do boss-a i digne svoj profficiency [koji regulise koliko jaka oruzja dropuju na mapi].
 
Inace, dok je Returnal zahtevao da uvek krenes od prvog bioma cak i ako hoces da uskocis u treci, sada se preko teleporta uvek moze doci bas do finalne destinacije gde se nalazi boss kojeg jos nisi porazio. Ali da bi izbalansirali takav pristup, sada je u nekim [ne svim] biomima proces otkljucavanja boss-a malo duzi. To obezbedjuje da igrac moze da sakupi opremu na putu do boss-a i digne svoj profficiency [koji regulise koliko jaka oruzja dropuju na mapi].
Svidja mi se, deluje ko bolje resenje
 
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