Meni super izgleda. Da imam PS5, bio bih hajpovan.
Since Returnal is among the first PS5-exclusive games, I’d be remiss not to address its next-gen bona fides. Yes, Returnal is gorgeous, certainly better looking than most PS4 games, and boasts the blistering load speeds you’d only find on a machine equipped with a solid-state drive. (Returnal cold boots—the time it takes to go from the game’s dashboard icon to actually playing—in under 20 seconds. In game, even fast-traveling doesn’t trigger a loading screen, at least within the first biome.) It’s all very impressive in terms of internal hardware, but the real draw here is how the game feels—literally.
But I will say this: Returnal is absolutely my shit. Housemarque knows how to make fast, slick, crisp games that look good and handle well. Now, they’ve made basically a creepy Risk of Rain that looks gorgeous as all hell on the PS5. That’s a win in my book.
There's been understandable concern recently about Sony's reported obsession with blockbusters that are too big to fail - the God of Wars, the Horizon: Zero Dawns and the god-forbid-it's-real The Last of Us remake - so it's quite remarkable how Returnal has arrived within mere weeks of the story like some kind of rebuttal. This is one of the most daring, dazzling and straight-up different big ticket games to come from Sony since Death Stranding.
Is it any good? After half a dozen hours scrambling through a game dense with systems and mystery it's hard to say. Is it interesting? Abso-fucking-lutely.
Right from the start of the game you’ll take down the more basic enemies with ease, with their slow moving projectiles easily avoided, and the pacing is steady like a Metroidvania, but since failure sends you back to the start, it’s taking me a little while to learn how to deal with the tougher, more dangerous enemies that blend together different attacks at once. Is it best to simply try to avoid them by hiding behind cover and popping out? How aggressive can I be with a shotgun and dashing in to close the distance? What does the build up to the homing attack look like? These are things that I’ll be figuring out for myself over the hours to come.
There’s plenty more to discover here; more biomes to visit, more abilities to unlock and some Metroidvania style broadening of the environment through them. I can’t wait to dive deeper.
When it comes to how Returnal performs, the game has been a pretty flawless experience for me. I haven’t had one crash or major gameplay disruption in the five hours I have played so far. The only issue I had was that I got trapped in a pool of acid and had to dash out of the way as I respawned to stop myself from getting trapped again.
But, the game looks and performs flawlessly. Running at an eye-watering 4K 60 FPS with ray-tracing enabled, Returnal might be the prettiest game I have seen on PS5, especially as the dark world of Atropos is excellently accented by the bright, neon attacks released by enemies flying and scuttling about.
Without diving into spoiler territory, the story we've experienced up until this point has us hungry for more. There are distinct narrative branches – each with their own question marks – to push the player forward, and they've done so compellingly. Most of the storytelling in the early hours is environmental, with players finding data logs and other narrative elements scattered around the world. There's still the occasional cutscene, but they're usually brief.
As fans have seen in Returnal's gameplay trailers, the world changes with each death, sending (or "returning") Selene back to her crash-landed ship with each failed attempt to complete an objective. Other roguelike games use this same method, with Hades being one of the more recent examples, but Housemarque is setting it up as an integral part of the overarching narrative.
Returnal is the perfect game for those who love a challenge with a bit extra behind it. Our early impressions are that Housemarque has made a PS5 exclusive that meets the standards of what we’ve been crying out for from the new console, and Returnal is a fantastic showcase for what this new hardware is actually capable of.
Go for it, lepo je naigrati se nečega na launchu, imaš iskustvo iz prve rukeGledao malo danas kako se igra.Cini mi se bas zanimljivo,toliko da razmisljam da kupim odmah iako kosta 9500 dinara verovatno
Nisam ni znao da je housemarque radio ovo.Sa njima imam samo dobra iskustva(trovao se sa nex machina i platina u dead nation) ni resogun i alien nation nisu bili losi.Oni ne grese kada su shooteri u pitanju,returnal mi se cini kao evolucija tih igara.Plus sto mi se alien estetika ovde JAKO dopada
10 000 din?Ja iskreno nisam gledao Returnal snimke od onog poslenjeg Housecast-a prosle nedelje. Kod preview-a sam uglavnom procitao samo par impresija i tweetova, ne vredi da se spojlujem cak i sa obicnim gameplay snimcima kada znam da je igra tako blizu.