The first firm news of console versions came last December, though only Xbox Series S and X were confirmed to be coming this year. That doesn't rule out an Xbox One version, though. "I guess it's a timing thing," Neumann says when asked about Microsoft's older console. "Obviously memory matters. Certainly on Ultra settings, you need a big PC - well, that's a lot, lot more memory than what you had on an Xbox One. So it's a journey, like most things, you know - let's get the Xbox Series X and S versions done, and then we'll look ahead after that. We never close doors, and there are other options, though it's a little bit too early to talk about it."
While stopping short of a confirmation, an xCloud streaming version of Microsoft Flight Simulator for Xbox One makes a lot of sense (as well as inviting some terrible puns about the power of the clouds, of course) - and when it comes to the confirmed console versions, it seems the intent is to keep the Microsoft Flight Simulator experience as intact as possible.
"I mean, it has to be very similar," says Neumann. "Is it the exact same? Well, it can't be the exact same because that's not operable. I think that the beautiful dream that Phil [Spencer] and the team at Xbox has is that you can bomb devices, which is really what we're doing. We're learning where people might have some friction points. We think there's going to be more newcomers on Xbox, so you just need to be gentle in how you guide people into the experience, and there's work going on there.