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PS5 Xseries PC The Blood of Dawnwalker

Revan

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The Blood of Dawnwalker is a single-player open-world dark fantasy action-RPG with a strong focus on story and narrative.




  • Rebel Wolves studio (veterans who worked on The Witcher 3 and Cyberpunk 2077)
  • Developed on Unreal Engine 5 for PC, PS5 and Xbox Series X/S
  • The first chapter of a brand new role-playing saga
  • Set in 14th-century Europe
  • You play as Coen, a young man turned into a Dawnwalker
 
Impresivno deluje, nije me skoro nesto ovako nalozilo, goty potencijal se oseca
 
Bukvalno prva pomisao - The Witcher: Transylvania

kevin.gif
 
Jel potvrdjena ona izjava o limitiranom broju ingame dana i kvestova do kraja igre?
 
Znaci novi i jedinstven pristup, ne samo jednoj mehanici već i celom dizajnu, sign me up.
 
Trebali su staviti "40 dana za pokoj duse" tajmer. :) Taman da se poklopi sa nasim obicajima.

Znaci novi i jedinstven pristup, ne samo jednoj mehanici već i celom dizajnu, sign me up.
Ocekujem na premijeri PC mod koji uklanja vremensko ogranicenje. :)
 
Vide se sličnosti sad vec oko kolorita, osvetljenja, arhitekture izmedju ove igre i tw4 trejlera. Izgleda će se te igre porediti godinama, mozda i posle izlaska
 

Dawnwalker Will Have Serious Consequences for Both Action and Inaction, Says Dev


Mateusz Tomaszkiewicz (Creative Director): Dawnwalker is not going to be a game where it’s a pure sandbox, where you’re just focusing on the gameplay. We do want you to experience these moments with the world of the characters and the emotions that these situations can evoke, and so on and so forth. But, at the same time, you are looking for ways of maximising freedom as you do.
Daniel Sadowski (Design Director): In our game, we want the world to be dynamic. We don’t want it to be static, like waiting for the player all the time. So, both action and inaction in Dawnwalker have serious consequences, and that’s also how we structured the quests, so that it can all be showcased while you play the game.

Mateusz Tomaszkiewicz: Narrative sandbox informs not only the main quest – it also informs all the other types of content that we have in Dawnwalker. We are trying to make tie-ins from these. You know, you might encounter seemingly inconsequential, smaller activities of the world, but we are trying to make them tie into this main narrative. It kind of feels like a synergetic approach where all this content helps each other to be this cohesive whole. It’s not like there is the main story, and there are just sidequests that are unrelated to it. All of it kind of overlaps a little bit, if that makes sense.

Konrad Tomaszkiewicz (Game Director): Along with the narrative sandbox, I think the time is the most important thing for me because, when you put it together, it makes something really unique – this feeling of urgency in the games can be upgraded. For example, when you’re playing The Witcher 3, and you know that Ciri needs help, but you decide to go play Gwent – it’s something which, you know… you feel that it’s a game, and it’s a really good game. But it’s a game. And maybe if you had some resource, and you know that maybe if you don’t go, something would happen – then your thinking about this game would be different, and maybe the immersion would be better, and maybe your emotions would be different.


To clarify, the time mechanics, which Rebel Wolves considers a core element of the game's narrative sandbox, will only move forward when you actually complete content to avoid stressing players too much.
 
Ovo ce morati nekako da se igra naslepo na izlasku da se dobije kraj prema licnim odlukama, pre nego svi spojluju koje izbore praviti za neki optimized run
 
Nisam ni video ovaj topic, dok sam gledao ovaj novi trejler odma sam pomislio evo poljske vampirske igre, bas imaju taj lako prepoznatljiv vajb.
Ok deluje.
 
Nisam očekivao vec u 2026oj, što bi znacilo neki manji scope igre, i sto se tiče trajanja i veličine sveta. Naravno to ništa ne znači za kvalitet igre, ali postala je neka ustaljena praksa da rpgovi traju bar punu radnu nedelju ili dve pa da ne bude negativne reakcije ovde.
 
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