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PS5 PlayStation 5 Console Info - hardver, os, softver, vesti

Meni je bitno da se tu nesto desava, da ima nekih detalja...da ne izgleda kao nesto sto je smandrljano za pola sata.
 
ni meni se nesto ne svidja ova (dbrand) crna varijanta...a mislim da ce me nervirati i horizontal stand idiotizam takodje:/
mozda airbrush fix...mada i to je meh....posto mi je najveci problem oblik/velicina i front deo konzole koji ce se najvise videti

koliko ps4 pro...pristojno izgleda....bas gledam sada i divim se lol
ty sony
 
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Bice sigurno odlican image quality [2000×2040 po oku], a eye tracking ce omoguciti engine-ovima da tacno prate gde igrac gleda sto ce omoguciti da slika u perfieriji neprimetno bude renderovana sa nizim nivoom kvaliteta [foveated rendering]. Plus, ako engine zna gde igrac gleda, to moze da se iskoriti i za sam gameplay.
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[nadam se da ce biti neki novi Ace Combat za PSVR2, ali sa drasticno prosirenim VR modom]



PSVR1 ima jedan 1080p panel, sto znaci 960x1080 za svako oko.

Oculus Quest 2 is 1832 x 1920 per eye.

Valve Index is 1440×1600 per eye.
 
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U The Verge intervjuu sa tehnickim direktorom Ratchet & Clank-a, dev je potvrdio da je Insomniac poceo da eksperimentise sa SSD-om i da uklanjaju objekte iza kamere iz memorije da bi im ostalo vise Ram-a za predele koje kamera trenutno prikazuje. Dok se kamera okrene nazad tokom igranja, SSD je dovoljno brz da povrati podatke nazad. Ovo nije GPU culling radi povecanja framerate-a, ovo je bas balansiranje podataka u RAM-u.

"We unload the things literally behind you from a camera perspective. If you spun the camera around, we could load them before you see that. That lets us devote all of our system memory to the stuff in front of you right now, that you need to experience in that moment."


Ovo je Cerny spomenuo na svojoj GDC 2020 video prezentaciji, da je SSD toliko brz i hardverski ubrzan [da CPU ne mora sam da dekompresuje i pomera stvari u memoriji] da se u ram-u moze odbaciti dosta delova sveta koji nisu trenutno pokriveni kamerom.
 
Sve to zvuči cool, i izgleda super na papiru ali po gameplayu i mehanici nisu daleko odmakli od prvog Ratchet-a na PS2.
 
Sto je super, imo nastavci ne treba da izmisljaju toplu vodu, ako hocu nesto drugo igracu nesto drugo... ne znam sto se prelazi na gameplay kad se prica o grafici.
 
Sve to zvuči cool, i izgleda super na papiru ali po gameplayu i mehanici nisu daleko odmakli od prvog Ratchet-a na PS2.
Osnovni gameplay je isti [to ne verujem da ce ikad menjati], ali svet je drasticno veci cak i bez ovih dimenzionih teleporta, pogledaj ovaj danas prikazan nivo u kanjonu gde Rivet siba oko onog robota. Veoma jasan tehnicki napredak koji donosi nextgen hardver.

R&C 2016 je bila spora igra cak i po brzini trcanja Ratcheta. Sad su ubrzali i osnovni traversal, tu je dash i onaj raketni potez od Rivet.
 
Peter Rubin iz Wired-a je opet imao sansu da poprica sa Cernijem, Hermen Hulst-om i Jim Ryan-om. On je ranije bio pozvan na ona dva ekskluzivna PS5 preview-a, a sada je opisao prvih 6 meseci PS5 konzole na trzistu.



Jim Ryan o dostupnosti konzola:
“We’re working as hard as we can to ameliorate that situation,” Ryan says on a Zoom call, mere hours after receiving his second Covid-19 vaccination shot. “We see production ramping up over the summer and certainly into the second half of the year, and we would hope to see some sort of return to normality in terms of the balance between supply and demand during that period.”


Hermen o 1st/2nd party igrama:
According to Hermen Hulst, a Guerrilla cofounder whom Jim Ryan tapped to lead PlayStation Studios in 2019, the group has more than 25 titles in development for the PS5—nearly half of which are entirely new IP. “There’s an incredible amount of variety originating from different regions,” Hulst says. “Big, small, different genres.”


Guerilla direktorka o DualSense-u i testiranju igre bez licnog prisustva testera [koriste PSNow :D]:
Later this year, Guerrilla Games will release Horizon Forbidden West, a sequel to its massive 2017 hit Horizon Zero Dawn. While Forbidden West will be available on the PS4 as well, Guerrilla studio director Angie Smets credits the DualSense’s haptics capabilities with allowing special sauce well beyond fast travel and graphical fidelity. ”If you want to take a stealth approach to a combat situation and you dive into long grass,” she says, “you can feel those long grass leaves.”


And the play-testing? Well, it’s a good thing Sony had invested in cloud gaming for its streaming service PlayStation Now. “Seeing that first play test using PlayStation was a huge relief,” says Smets. “Knowing that, ‘OK, great, we can continue.’”

“I spent some time yesterday with Horizon Forbidden West for the first time in seven or eight months,” says Hermen Hulst, who had been involved with the game in its early years before leaving Guerrilla to head up PlayStation Studios. “To step away and to come back to it? Talk about giving me a gift.”



Statistike koriscenja PS5 konzole:
According to Sony spokespeople, from launch through the end of March, users logged 81 percent more time on the console than on the PS4 during its own comparable period in 2013-14. Similarly, 11 percent more game units have been sold during the PS5's first five months than on its predecessor. Is some of that thanks to increased home time? No question. Across the PlayStation ecosystem, user gameplay time was 20 percent higher in March 2021 than a year prior.
 
svet je drasticno veci cak i bez ovih dimenzionih teleporta
Realno ne znači mnogo kad je gameplay ostao manje-više isti zadnjih 18+ godina. Tehnički napredak je jasan i očekivan, nema zamjerke sa te strane svakako.
 
Sad samo da to bude opcija i za konzole
 
Odlicno izgleda

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Sent from my VOG-L29 using Tapatalk
 
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