Nakon što sam završio i Last Guardian smatram da je red da imamo temu za ove 3 unikatne igre kao i remastere/remake.
Ico sam igrao tek kao HD remaster i nije me uopšte kupio ali me je zato SotC oduvao kada sam ga igrao na PS2 čim je izašao, nešto neverovatno za to vreme što se tiče celog doživljaja.
I remake iz 2018. mi je odličan ali naravno da nije mogao da ima takav impact kao originalna igra 2005-e.
Sličan utisak mi je i za Last Guardian, jako je teško danas odigrati nešto što se čini kao novo iskustvo i što će se pamtiti a ova igra je u tome uspela iako ima 15 hiljada problematičnih stvari u igri.
Igre međusobno nisu ni na koji način povezane sem što su spiritualni nastavci i da kažemo da postoji konsenzus da se nalaze u istom univerzumu.
U svakom slučaju, mislim da je super što uopšte postoje ovakve ekskluzivne igre koje se ne uklapaju ni u jedan žanr, nemaju neki komercijalni potencijal, rade u 15FPS, ali među onima kojima se svide stvore cult following i inspirišu milion teorija.
Ico sam igrao tek kao HD remaster i nije me uopšte kupio ali me je zato SotC oduvao kada sam ga igrao na PS2 čim je izašao, nešto neverovatno za to vreme što se tiče celog doživljaja.
I remake iz 2018. mi je odličan ali naravno da nije mogao da ima takav impact kao originalna igra 2005-e.
Sličan utisak mi je i za Last Guardian, jako je teško danas odigrati nešto što se čini kao novo iskustvo i što će se pamtiti a ova igra je u tome uspela iako ima 15 hiljada problematičnih stvari u igri.
Ico (イコ, Iko, /ˈiːkoʊ/) is an action-adventure game developed by Japan Studio and Team Ico, and published by Sony Computer Entertainment, released for the PlayStation 2 video game console in 2001 and 2002 in various regions. It was designed and directed by Fumito Ueda, who wanted to create a minimalist game around a "boy meets girl" concept. Originally planned for the PlayStation, Ico took approximately four years to develop. The team employed a "subtracting design" approach to reduce elements of gameplay that interfered with the game's setting and story in order to create a high level of immersion.
The protagonist is a young boy named Ico who was born with horns, which his village considers a bad omen. Warriors lock him away in an abandoned fortress. During his explorations of the fortress, Ico encounters Yorda, the daughter of the castle's Queen. The Queen plans to use Yorda's body to extend her own lifespan. Learning this, Ico seeks to escape the castle with Yorda, keeping her safe from the shadowy creatures that attempt to draw her back. Throughout the game, the player controls Ico as he explores the castle, solves puzzles and assists Yorda across obstacles.
Shadow of the Colossus[a] is a 2005 action-adventure game developed by Japan Studio and Team Ico, and published by Sony Computer Entertainment for the PlayStation 2. It takes place in a fantasy setting and follows Wander, a young man who enters an isolated and abandoned region of the realm seeking the power to revive a girl named Mono. The player assumes the role of Wander as he embarks on a mission that might entail Mono's resurrection: to locate and destroy the colossi, sixteen massive beings spread across the forbidden land, which the protagonist traverses by horseback and on foot.
The Last Guardian[a] is a 2016 action-adventure game developed by Japan Studio and GenDesign and published by Sony Interactive Entertainment for the PlayStation 4. Players control a boy who befriends a giant half-bird, half-mammal creature, Trico.
Team Ico began developing The Last Guardian in 2007. It was designed and directed by Fumito Ueda, and shares stylistic, thematic, and gameplay elements with his previous games, Ico (2001) and Shadow of the Colossus (2005). He employed the "design through subtraction" approach he had used for his previous games, removing elements that did not contribute to the core theme of the connection between the boy and Trico.
Igre međusobno nisu ni na koji način povezane sem što su spiritualni nastavci i da kažemo da postoji konsenzus da se nalaze u istom univerzumu.
U svakom slučaju, mislim da je super što uopšte postoje ovakve ekskluzivne igre koje se ne uklapaju ni u jedan žanr, nemaju neki komercijalni potencijal, rade u 15FPS, ali među onima kojima se svide stvore cult following i inspirišu milion teorija.
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