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PS5 PS4 PC Final Fantasy VII Remake Intergrade[2020] + Rebirth[2023] + Revelation[2027]

Resio sam problem, u Rivi mi nije radilo kad dodam exe igre i tu podesim 60, ali kad stavim na global setings 60, onda tako radi bez problema i odmah mi je totalno ispravilo frametime liniju, tako da je sad super, samo cu morati da se setim da kad zavrsim FF, da vratim u global seting vrednost na 0, kako mi ne bi to radilo za svaku narednu igru...

Desktop Screenshot 2025.03.01 - 23.39.02.93.webp

Frametime Pre:

FINAL FANTASY VII REBIRTH Screenshot 2025.02.28 - 18.46.08.28.webp

Frametime Posle:

FINAL FANTASY VII REBIRTH Screenshot 2025.03.01 - 23.47.18.33.webp
 
Eto ga 🤘

Da se ne bi zezao stalno, mozes da probas ovo: kada dodas .exe igre, tu gore desno mu promeni Aplication detection level sa Low na Medium ili High.
Trebalo bi da je to to.
 
To sam vec isto bio pokusao, ali nije nista pomoglo.
Nema veze, picim sa global (y)
 
Nije losa ona kartaska igra u sklopu same igre.
Igra ima neki Dragon Quest vibe tokom istrazivanja i zbog muzike i zvuka.
 
Da, znam, mrzi me da ga otvaram i kad sam bio u njemu, hiljadu dugmica, a nigde obelezeno kako zapravo mogu da napravim sliku.

Prelepa grafika, vise sam slikao nego sto sam igrao, ali to se odnosi samo na outdoor, indoor je sranje.

Kad sam sve podesio kako treba, igra je radila savrseno glatko.

Nazalost, odustao sam od igre, tu negde na polovini drugog chaptera... grafika je prelepa, ok su likovi i dobra je prica, impresivni su cutscenovi... svet je lep i bogat, i dizajn je uglavnom odlican... ali to je sve sto mi se svidja...

Gameplay, ono sto je meso svake igre je uzasno dosadan, a ne pomazu nista ni borbe, koje su tako prazne i bez osecaja... samo ides i rokas ono dugme za napad, a za boss-ove eto trebas i da koristis neki ability i magije...

Mnogo bolje bi bilo da su borbe bile potezne, kao u prethodnim delovima i kao sto su u Dragon Questu (izgleda jedini JRPG koji varim, mada ni njega nisam nikad zavrsio, ali jesam igrao bas dugo)... i gledao sam u opcijama dal moze da se ukljuci potezna borba, ne moze, samo dinamicka ili automatska gde prakticno nista i na radis, nemas potrebe...

Preduga igra, previse sekudarnih aktivnosti nagurano, cak i kad samo zelis da pratis main... steta, mogla je biti odlicna da je manji scope, da ima samo main quest i da su potezne borbe... ali siguran sam da ce ljubitelji zanra uzivati, ja nisam jedan od njih... svakako je neosporno kvalitetna igra, za ljubitelje zanra.

Spremio sam kishobran za nadolazeci hate

Hate-and-Umbrella.jpg
 
Posle dobrih recenzija i utisaka igraca ocekivao sam da je igra primetno bolja od prosle, ali bih rekao da su tu negde.
Scope je dosta veci, okruzenja su raznovrsnija, neke borbe su odlicne, a i svideli su mi se origin story delovi (kojih nazalost nema puno).
Sa druge strane je Ubisoft open world (posle prvog regiona sam odustao od sporednih sadrzaja), glupava prica i neki delovi pred kraj igre koji su neverovatno losi. Poslednja borba je trebalo da bude epska, ali su je toliko razvukli da sam jedva docekao kraj.
Ova igra samo potvrdjuje ono sto sam mislio i posle igranja prosle - trebalo je da potrose vise vremena i naprave jednu, ali kvalitetnu igru umesto 3 razvucene.
Sacekao sam par nedelja i probao da se vratim i ocistim stvari koje sam preskocio, ali sam odustao posle sat vremena.
 
Igra ce biti $40, ko preorderuje pre kraja januara 2026. na Windows Store-u, Xbox konzolama ili Switch2 dobija originalni FF7 dzabe. Igra ce biti 90GB na Switch2.


Ovaj keyart ima isti fokus kao prvi keyart koji je FF7R ikad dobio - crno krilo Sephiroth-a.
To je dobio tek u Advent Children-u, he timetraveled back to fuck with the timeline.
 
Jebote kako mogu ovako usrane portove da rade, zbog ovakvih sranja se iznerviram sto igram na PC-u, jos bi da im dam pare za igru..

Vec 2 sata pokusavam da nateram Rebirth da radi bez konstantnog stutter-a i neujednacenog frame pacing-a, nema leba. Stavljao neke fixeve sa nexusa, menjao dlss presete (neki skroz sjebu hair rendering, drugi neke bele tackice ubace u igru itd...), menjao vsync/vrr opciju smanjivao povecao grafiku itd... I uvek ima stutter-a znaci jebes sto imam 110-120fps kada nije smooth lol

Other then that borba mi je i dalje smece (totalni vizuelni clutter fest i spamujes X ko ludak) kao i u remake-u, jednostavno mi nikada nije kliknula nece ni ovde kontam.

Sto se price tice ne svidja mi se ovo paralelni timelines ili sta vec, al ajd tek par sati igram mozda bude OK kasnije.

Zbog Tife moram da stisnem zube i nastavim dalje :D
 
Biće bolje posle nekoliko sati. Samo nemoj poput mene da se zeznes i instaliras novije drajvere jer ćeš ponovo morati da prodjes kroz pakao.
 
^ this, jedini spas je da odigras toliko da pokrijes vecinu common shadera. Bice ih naravno preko cele igre dok budes dolazio u nove regije ili kada naidjes na nove tvoje/enemy spellove i sl, ali nema drugog izbora jer Square Enix ne popravlja svoje DX12 PC igre. A nabaviti neciji drugi shader cache od korisnika koji ima isti GPU/driver combo je maltene nemoguca misija na Windows-u.

Sa druge strane Steam OS automatski deli shader cache medju igracima uz ugradjen download preko Steam client-a, i taj sistem [Fosilize] radi sa svim igrama. It's a fucking miracle dostupan na Steam Deck-u od premijere tog uredjaja. Sacekas jedan dan posle premijere igre, i community je vec automatski uploadovao dovoljno shader-a za normalno igranje. Dok su svi PC igraci pizdeli na Elden Ring mega stutterovanje, Steam Deck igraci su uzivali u igranju bez stuttera.

Novi slicni DirectX shader sharing sistem krece uskoro za buduce PC igre, pre neki dan je krenula distribucija shadera za PC Gamepass igre za PC igrace sa Radeon GPU-ovima. Tu dev mora da pripremi servis pojedinacno za svaku igru. Ima takodje i sistem koji ce u Nvidia App-u da preuzme sakupljene shadere iz starog driver-a i prekompajlira ih [van igre, u desktop okruzenju] za novi instaliran driver.
 
Sta god da je problem ide mi na k*rac :D

Nastavio sam igru dosao do open world-a koji fino izgleda, svidja mi se sto relativno svuda mozes da ides ne udaras u nevidljive zidove na svakom koraku. Novi sistemi su OK, mislim na pravljenje itema i ono budzenje skilova oruzja, mini sphere grid :D

Al te jebene tehnikalije, joj kako bi voleo da mi nista od toga ne smeta :D Pratim nekog lika sto sakuplja igre na youtube i lik redovno kaci snimke dok igra nesto i deli njegova misljenja i kada vidim neke raspad igre sto igra i ne da mu ne smeta nego jos hvali kao vidi sto lepo izgleda :D

TLDR
Nastavlja se borba zbog waifua :D
 
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Jbg, nista od tih problema nema na konzolama.

Videcemo da li ce Square ista promeniti za treci deo.
 
Let's go, treci i finalni deo FF7 rimejk serijala ce stici u prodaju sledeceg proleca kao full multiplat izdanje!

HKFecz8bc-AArbpz-format-jpg-name-large.jpg


As the world teeters on the brink of annihilation, the final battle against Sephiroth begins.

A meteor mars the sky, monstrous planetary guardians wreak havoc across the globe, and the fires of war rage. Now, Cloud and his companions must stand against this chaos to not only decide the planet's fate, but bring a legendary conflict to its conclusion.

In the final chapter of the FINAL FANTASY VII remake project, the scale has never been larger and the stakes have never been higher. Take to the skies and explore a boundless world, fight alongside a fully assembled party, master strategic and dynamic combat, and prepare yourself for the climactic finale.

A vast planet awaits. Everything leads here.



 

World, Exploration & Locations

  • The Highwind will be available very early in the game, allowing players to freely explore the world from the beginning.
  • The world map has been significantly expanded compared to Rebirth.
  • There will be many locations that players can visit immediately using the Highwind, but some areas may contain enemies that are far too powerful to defeat early on.
  • The developers want players to decide for themselves where to go first rather than following a strictly linear path.
  • Midgar will return as a fully explorable area.
  • Wutai has been greatly expanded compared to the original game.
  • When exploring Midgar, players may encounter characters connected to Deepground.
  • Hamaguchi specifically referenced the possibility of encountering characters such as Weiss and Nero when discussing exploration of Midgar.
  • Rocket Town is confirmed to appear in Revelation. The team originally considered including it in Rebirth but ultimately decided it would fit better in Part 3.
  • The underwater section from the original FFVII will return in Revelation.

Story & Characters

  • Player choices will have a much greater impact than they did in Rebirth. Your decisions can affect progression, unlock different story content, and influence how parts of the narrative unfold.
  • Hamaguchi does not believe the Remake trilogy should end with multiple endings. As a creator, he prefers a single definitive conclusion to the story.
  • However, because Revelation places much more emphasis on player choice and its consequences, different players may experience different events, scenes, and story developments throughout their playthrough.
  • Zack will have a much larger role in Revelation than he did in Rebirth.
  • According to Hamaguchi, Zack's role is to help players understand that the world and circumstances of the Remake trilogy are not exactly the same as those of the original FFVII.
  • Zack's role will become even more important in Part 3 and will provide players with a memorable experience.
  • Temporary guest characters will join the party and become playable during certain sections of the game.
  • A new Japanese voice actor has been selected for Reno.
  • Reno and the Turks will receive significantly more focus and development in Revelation.
  • The game will further explore the Turks and their role within the story.
  • Wutai has been greatly expanded compared to the original game.
  • The Wutai storyline will feature a stronger political dimension.
  • The Turks will also play a role in the Wutai storyline.
  • New stories will be told about locations and events that were only briefly explored in the original game.
  • The affinity system from Rebirth is being reworked.
  • While Rebirth focused primarily on Cloud's relationships with other characters, Revelation will place greater emphasis on developing the cast as a whole.
  • Players who want to learn more about specific characters will have more opportunities to do so.
  • Hamaguchi says the game has an ending he is personally very proud of, one that concludes a journey that has lasted more than a decade for both the developers and players.
  • The central theme of FFVII Revelation is "Determination."

Gameplay & Development

  • The new "Wear" system (character roles/builds) will become available early in the game.
  • Vincent's gameplay allows him to switch between his human form and his beast form at the press of a button, without a strict time limit.
  • Cid specializes in aerial combat.
  • Vincent and Cid both have Synergy abilities with each other as well as with other party members.
  • The development team has spent considerable time discussing how to adapt Knights of the Round. They are currently working on content that lives up to the summon's legendary reputation.
  • The mini-games are not being reduced in number.
  • Their difficulty is being adjusted so that players who struggled with them in Rebirth can enjoy them more easily.
  • The famous Tifa vs Scarlet slap fight from the original FFVII will return as a mini-game.
  • The Summer Game Fest 2026 trailer was captured on PlayStation 5 hardware.
  • The game is already running on Nintendo Switch 2.
  • The team is currently prioritizing polishing the PS5 and PC versions before focusing on Switch 2 optimization.
  • Revelation is planned as a multi-platform release.
 
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